CLASS
DATE |
TOPICS
|
MATERIAL (supplements whiteboard) |
Tu-Jan 14
|
PBMIS overview
|
|
Th-Jan 16
|
1. Basic dynamics
2. Numerical integration
|
|
Tu-Jan 21
|
No class. Read SIGGRAPH course notes.
|
|
Th-Jan23
|
1. Constraints
& stabilization
2. Collision detection
|
- Recap of Baraff & Witkin reading
- Constrained Dynamics
- Any introductory text on Lagrangian
mechanics, e.g., Goldstein or Marion & Thornton.
- Comment on Baumgarte stabilization (whiteboard)
- Ming
Lin's course notes on collision detection:
- Collision
Detection: Basics & Convex Polyhedra
- D. P. Dobkin and D. G. Kirkpatrick. Determining the
separation of preprocessed polyhedra: a unified approach. In Proc.
17th Int. Colloq. Automata, Languages, and Programming, Lect. Notes in
Comput. Sci., vol. 443, Springer-Verlag, pages 400--413, 1990.
- I-COLLIDE:
Interactive and Exact Collision Detection for Large-Scale Environments,
by Cohen, Lin, Manocha & Ponamgi, Proc. of ACM Symposium on
Interactive 3D Graphics, 1995.
- A Fast Procedure for
Computing the Distance between Objects in Three-Dimensional Space, by E.
G. Gilbert, D. W. Johnson, and S. S. Keerthi, In IEEE Transaction of
Robotics and Automation, Vol. RA-4:193--203, 1988.
- Matthew
Moore , Jane Wilhelms, Collision
detection and response for computer animation, SIGGRAPH 88.
- Brian
Mirtich, V-Clip:
fast and robust polyhedral collision detection, ACM Transactions on
Graphics (TOG), v.17 n.3, p.177-208, July 1998
- Fast Penetration Depth
Computation For Physically-based Animation,Young J. Kim, Miguel
A. Otaduy, Ming C. Lin, Dinesh Manocha, ACM SIGGRAPH Symposium on
Computer Animation. pp. 23-32, 2002.
- Collision
Detection: BVHs & Spatial Partitioning
- Interactive
Collision Detection, by P. M. Hubbard, Proc. of IEEE Symp on
Research Frontiers in Virtual Reality, 1993. (aka Sphere Trees--good for
deformable objects)
- Efficient
collision detection using bounding volume hierarchies of k-dops, by
J. Klosowski, M. Held, J. S. B. Mitchell, H. Sowizral, and K. Zikan,
IEEE Trans. on Visualization and Computer Graphics, 4(1):21--37, 1998.
- Collision
Detection between Geometric Models: A Survey, by M. Lin and S.
Gottschalk, Proc. of IMA Conference on Mathematics of Surfaces
1998.
- OBB-Tree: A
Hierarchical Structure for Rapid Interference Detection, by S.
Gottschalk, M. Lin and D. Manocha, Proc. of ACM Siggraph, 1996.
- Rapid and
Accurate Contact Determination between Spline Models using ShellTrees,
by S. Krishnan, M. Gopi, M. Lin, D. Manocha and A. Pattekar, Proc. of
Eurographics 1998.
- Other references
-
John M. Snyder , Adam R. Woodbury , Kurt Fleischer ,
Bena Currin , Alan H. Barr, Interval
methods for multi-point collisions between time-dependent curved
surfaces, Proceedings of SIGGRAPH 93, p.321-334, September 1993.
(Check out the "Fruit Tracing" example... with a lobster!).
- John M. Snyder, An
interactive tool for placing curved surfaces without interpenetration,Proceedings
of ACM SIGGRAPH 95, p.209-218,
September 1995.
- Collision detection software: Google
section; UNC
gamma software
|
|
Assignment #1
|
- Constrained Particle
Systems (Due Tuesday, Feb 11, 2003)
- Submit your
write-up, code and videos in your directory
off /afs/cs.cmu.edu/academic/class/15863-s03
|
Tu-Jan 28
|
Introduction to rigid body dynamics
|
- Recap of Baraff & Witkin reading
- Brief
slide comments (ppt)
- References:
- Goldstein, H., Classical
Mechanics, Addison-Wesley, Reading, 1983.
- Featherstone, R., Robot Dynamics
Algorithms, Kluwer, Boston, 1987.
- R. M.
Murray, Z. Li, and S. S. Sastry, A Mathematical Introduction to
Robotic Manipulation, CRC Press, first edition, 1994. (See Chapter 1
hand-outs).
- Software:
- See Jeff Trinkle's page
on multibody dynamics. Includes a nice survey of simulation packages and
projects.
|
Th-Jan 30
|
Rigid body dynamics
and contact
|
- Class
slides (ppt)
- References: (see also those from last class)
- David
Baraff, Curved
surfaces and coherence for non-penetrating rigid body simulation,
Proceedings of ACM SIGGRAPH 94, Volume 24 , Issue 4 (August 1990).
- David Baraff, Fast
contact force computation for nonpenetrating rigid bodies, Proceedings of ACM SIGGRAPH
94, p.23-34, July 1994.
-
Brian Mirtich , John Canny, Impulse-based
simulation of rigid bodies, Proceedings of the 1995 symposium on
Interactive 3D graphics, p.181-ff., April 09-12, 1995, Monterey,
California, United States.
- Brian Mirtich, Timewarp
rigid body simulation, SIGGRAPH 2000, pp. 193-200, ACM SIGGRAPH,
2000.
- Paul
G. Kry and Dinesh K. Pai, Continuous
Contact Simulation for Smooth Surfaces, Transactions on Graphics,
Vol 22, No 1, January, 2003.
- References
on fast multibody forward dynamics algorithms:
- Featherstone, R., Robot
Dynamics Algorithms, Kluwer, Boston, 1987.
- D.
Baraff. Linear-time
dynamics using Lagrange multipliers. ACM SIGGRAPH 96, 137-146,
1996.
- U. M.
Ascher, D. K. Pai and B. Cloutier, Forward
Dynamics, Elimination Methods, and Formulation Stiffness in Robot
Simulation. International Journal of Robotics Research, 16:6, pp.
749--758, December 97.
- François Faure, Fast Iterative
Refinement of Articulated Solid Dynamics, IEEE Transactions on
Visualization and Computer Graphics, 5(3), pp. 268-276, 1999.
- U. Ascher and P. Lin, Sequential
Regularization Methods for simulating mechanical systems with many
closed loops, SIAM J. Scient.
Comput. 21, 1244-1262, 1999.
- Interesting applications:
-
Karl Sims, Evolving virtual creatures, Proceedings
of ACM SIGGRAPH 94, p.15-22, July 1994.
- Stephen Chenney, D. A. Forsyth, Sampling
Plausible Solutions to Multi-Body Constraint Problems, Proceedings
of ACM SIGGRAPH 2000. pp. 219-228, 2000.
- Jovan Popović, Steven M. Seitz,
Michael Erdmann, Zoran Popović, Andrew P. Witkin, Interactive
Manipulation of Rigid Body Simulations, Proceedings
of ACM SIGGRAPH 2000, pp. 209-218, 2000.
|
Tu-Feb 4
|
Elasticity
fundamentals
|
- Class slides (ppt)
- References:
- Any text on (nonlinear) elasticity,
e.g.,
- Ogden, R.W., Non-Linear Elastic
Deformations
- Atkin, R.J. & Fox, N., An
Introduction to the Theory of Elasticity
- Fung, Y.C., Foundations of Solid
Mechanics
- Timoshenko,
S.P. & Goodier, J.N., Theory of Elasticity
- Boundary integral formulation; Boundary
element method (BEM)
|
Th-Feb 6
|
1. Elastostatic Green's functions
2. Capacitance Matrix Algorithm
|
- Black-box (data-driven) introduction to linear
elastostatic models.
- Class
slides (ppt)
- Slide references:
- D. James and D. K. Pai, ArtDefo, Accurate
Real Time Deformable Objects, In Proceedings of ACM SIGGRAPH 99,
Annual Conference Series, pp. 65--72, August 1999.
- D. James and D. K. Pai, A Unified Treatment
of Elastostatic and Rigid Contact Simulation for Real Time Haptics,
Haptics-e, the Electronic Journal of Haptics Research, Vol.2, No. 1,
September 2001. (Defines Capacitance
Matrix Algorithm using discretization-abstracted Green's functions; same
notation as in class)
- Other deformable references:
- Morten Bro-Nielsen, Stephane
Cotin, Real-time
Volumetric Deformable Models for Surgery Simulation using Finite
Elements and Condensation, Computer Graphics Forum, 1996.
- Stéphane Cotin,
Hervé Delingette, Nicholas Ayache, Real-time
elastic deformations of soft tissues for surgery simulation, IEEE
Transactions on Visualization and Computer Graphics, 5 (1), 62-73, 1999.
- Jeffrey Berkley et al., Banded
Matrix Approach to Finite Element Modeling for Soft Tissue Simulation,
Virtual Reality: Research, Development, and Application,
4:203-212, 1999. (webpage)
- Low-rank updating references:
- William W. Hager, Updating the inverse of a
matrix, SIAM Review, 31, 221--239, 1989.
|
Tu-Feb 11
|
Deformable models in graphics
|
- Survey of selected formative works on
deformation.
- Class
slides (ppt)
- References:
- Some geometric deformation refs:
- Alan H. Barr, Global
and Local Deformations of Solid Primitives, Computer Graphics
(Proceedings of SIGGRAPH 84). 18(3), pp. 21-30, 1984.
- Thomas W. Sederberg, Scott R. Parry, Free-Form
Deformation of Solid Geometric Models, Computer Graphics
(Proceedings of SIGGRAPH 86). 20(4), pp. 151-160, 1986.
- Sabine Coquillart, Extended
Free-Form Deformation: A Sculpturing Tool for 3D Geometric Modeling,Computer
Graphics (Proceedings of SIGGRAPH 90). 24(4), pp. 187-196, 1990.
- William M. Hsu, John F. Hughes, Henry
Kaufman, Direct
manipulation of free-form deformations, Computer Graphics
(Proceedings of SIGGRAPH 92). 26(2), pp. 177-184, 1992.
- Ron MacCracken and Kenneth I. Joy. Free-form
deformations with lattices of arbitrary topology. ACM SIGGRAPH 96,
pages 181–188. ACM Press, 1996.
- Karan Singh, Eugene L. Fiume, Wires:
A Geometric Deformation Technique, Proceedings of SIGGRAPH 98. pp.
405-414, 1998.
- Some physically based deformation refs:
- Terzopoulos, D., Platt, J., Barr, A., and
Fleischer, K., Elastically
Deformable Models, ACM SIGGRAPH 87, 205-214, 1987.
- John C. Platt, Alan H. Barr, Constraint
methods for flexible models, ACM SIGGRAPH Computer Graphics, June
1988.
- Demetri Terzopoulos, Andrew Witkin, Physically
Based Models with Rigid and Deformable Components, IEEE Computer
Graphics & Applications. 8(6), pp. 41-51, 1988.
- Alex Pentland, John Williams, Good
Vibrations: Modal Dynamics for Graphics and Animation, Computer
Graphics (Proceedings of SIGGRAPH 89). 23(3), pp. 215-222, 1989.
- Dimitri Metaxas, Demetri Terzopoulos, Dynamic
deformation of solid primitives with constraints, ACM SIGGRAPH
Computer Graphics, 26(2), p.309-312, July 1992.
- David Baraff, Andrew Witkin, Dynamic
simulation of non-penetrating flexible bodies, Computer Graphics
(Proceedings of SIGGRAPH 92). 26(2), pp. 303-308, 1992.
- Marie-Paule Gascuel, An
implicit formulation for precise contact modeling between flexible
solids, ACM SIGGRAPH 93, p.313-320, September 1993.
- Demetri Terzopoulos , Hong Qin, Dynamic
NURBS with geometric constraints for interactive sculpting, ACM
Transactions on Graphics (TOG), v.13 n.2, p.103-136, April 1994.
- Petros Faloutsos, Michiel van de Panne,
Demetri Terzopoulos, Dynamic
Free-Form Deformations for Animation Synthesis, IEEE Transactions on
Visualization and Computer Graphics. 3(3), pp. 201-214, 1997.
- Marie-Paule Cani-Gascuel, Mathieu
Desbrun, Animation of Deformable Models Using Implicit Surfaces, IEEE
Transactions on Visualization and Computer Graphics. 3(1), pp. 39-50,
1997.
- Sarah F. F. Gibson, 3D
Chainmail: a Fast Algorithm for Deforming Volumetric Objects, 1997
Symposium on Interactive 3D Graphics. pp. 149-154, 1997.
- S. Gibson and B. Mirtich. A Survey of
Deformable Modeling in Computer Graphics, Tech. Report No. TR-97-19,
Mitsubishi Electric Research Lab., Cambridge, MA, November 1997.
|
Th-Feb13
|
Deformable models in graphics (cont'd)
|
- References:
- See previous class slides & references.
- Shabana, A., Dynamics of multibody systems,
Wiley, New York, 1989. (whiteboard)
|
|
Assignment
#2
|
- HAIL STORM! (Due Tuesday, March 11)
- HINT: Single barycentric point constraint
- Starter code is
located in
- /afs/cs.cmu.edu/academic/class/15863-s03/pbmisA2_HailStorm_starterCode.zip
|
Tu-Feb 18
|
Collision detection
for deformable models
|
- Class
slides (ppt)
- References:
- My handout:
James, "Summary of Collision Detection Algorithms for Deformable
Models," unpublished, 2002.
- G. van den Bergen. Efficient Collision Detection of
Complex Deformable Models using AABB Trees. Journal of Graphics
Tools, 4(2):1--13, 1997.
- S. Cotin, H. Delingette,
and N. Ayache, Real-time
elastic deformations of soft tissues for surgery simulation, IEEE
Transactions on Visualization and Computer Graphics, 5 (1), 62--73,
1999. (example using uniform space partitioning)
- Thomas Larsson and Tomas
Akenine-Möller, Collision
Detection for Continuously Deforming Bodies, Eurographics 2001.
(Improved updating of AABB-Trees)
- J. Brown, S. Sorkin, C.
Bruyns, J.C. Latombe, K. Montgomery, and M. Stephanides. Real-Time
Simulation of Deformable Objects: Tools and Application. In Proceedings
of Computer Animation 2001, Seoul, Korea, November 7-8 2001. (example of
updating a sphere tree with fixed topology)
- Leonidas Guibas, An Nguyen,
Daniel Russel, and Li Zhang. Collision Detection for Deforming
Necklaces. In Proceedings of the Eighteenth Annual Symposium on
Computational Geometry, pages 33-42. ACM Press, 2002. (updating a sphere
tree w/ temporal coherence)
|
Th-Feb 20
|
NVIDIA lecture (by Cem Cebenoyan)
|
|
Tu-Feb
25
|
Deformable multibody systems
|
|
Th-Feb 27
|
Sound modeling
|
- Class slides
(ppt)
- References:
- Adam Stettner, Donald P.
Greenberg, Computer
Graphics Visualization For Acoustic Simulation, Computer Graphics
(Proceedings of SIGGRAPH 89). 23(3), pp. 195-206, 1989.
- Tapio Takala, James Hahn, Sound
Rendering, Computer Graphics (Proceedings of SIGGRAPH 92). 26(2),
pp. 211-220, 1992.
- K. van den Doel and D. K. Pai, The Sounds of
Physical Shapes, Presence: Teleoperators and Virtual Environments,
7:4, The MIT Press, 1998. pp. 382--395.
- Thomas A. Funkhouser, Patrick Min, Ingrid
Carlbom, Real-Time
Acoustic Modeling for Distributed Virtual Environments, Proceedings
of SIGGRAPH 99. pp. 365-374, 1999.
- Perry Cook, Physically
Based Parametric Sound Synthesis and Control, ACM SIGGRAPH Course
Notes, 2000.
- Nicolas Tsingos, Thomas Funkhouser, Addy
Ngan, Ingrid Carlbom, Modeling
Acoustics in Virtual Environments Using the Uniform Theory of
Diffraction, Proceedings of ACM SIGGRAPH 2001. pp. 545-552, 2001.
- Kees van den Doel , Paul G. Kry , Dinesh
K. Pai, FoleyAutomatic:
Physically Based Sound Effects for Interactive Simulation and Animation,
SIGGRAPH 2001, p.537-544, August 2001.
- James F. O'Brien , Perry R. Cook , Georg
Essl, Synthesizing
Sounds from Physically Based Motion, SIGGRAPH 2001, p.529-536,
August 2001. (Project
page)
- Dinesh K. Pai, Kees van den Doel, Doug L.
James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som
H. Yau, Scanning
Physical Interaction Behavior of 3D Objects, ACM SIGGRAPH 2001,
p.87-96, August 2001.
- Perry R. Cook, Real Sound
Synthesis for Interactive Applications, AK Peters, 2002.
- O'Brien, J. F., Shen, C., Gatchalian, C.
M., Synthesizing
Sounds from Rigid-Body Simulations, ACM SIGGRAPH 2002
Symposium on Computer Animation, San Antonio, Texas, July 21-22, pp.
175-182.
- Thomas Funkhouser, Jean-Marc Jot, Nicolas
Tsingos, “Sounds
Good to Me!” Computational Sound for Graphics, Virtual Reality, and
Interactive Systems, ACM SIGGRAPH Course Notes, 2002.
- Software
|
Tu-Mar
4 |
Cloth modeling (by Chris Twigg)
|
- Class slides
(pdf)
- References:
- Xavier
Provot, Deformation
Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior,
Graphics Interface '95, pp. 147-154, 1995.
- David Baraff and Andrew P.
Witkin, Large
Steps in Cloth Simulation, Proceedings of SIGGRAPH 98, pp. 43-54,
1998.
- D. E. Breen, D. H. House,
P. H. Getto, A Physically-Based Particle Model of Woven Cloth, The
Visual Computer. 8(5-6), pp. 264-277, 1992.
- David E. Breen, Donald H.
House, Michael J. Wozny, Predicting
the Drape of Woven Cloth Using Interacting Particles, Proceedings
of SIGGRAPH 94. pp. 365-372, 1994.
- Robert Bridson, Ron Fedkiw,
and John Anderson, Robust
treatment of collisions, contact and friction for cloth animation,
Proceedings of SIGGRAPH 2002, pages 594--603.
- Kwang-Jin Choi and
Hyeong-Seok Ko. Stable
but responsive cloth, Proceedings of SIGGRAPH 2002, pages 604--611,
2002.
- X. Provot, Collision
and Self-collision Handling in Cloth Model Dedicated to Design, Computer
Animation and Simulation '97, pp. 177-190, 1997.
- Martin Courshesnes, Pascal
Volino, Nadia Magnenat-Thalmann, Versatile
and Efficient Techniques for Simulating Cloth and Other Deformable
Objects, Proceedings of SIGGRAPH 95, pp. 137-144, 1995.
|
Th-Mar
6
|
No class (mid-term break)
|
|
Tu-Mar
11
|
Hair and strand-like deformable models
|
- Course project discussion
- Class
slides (ppt)
- References:
- Featherstone, R., Robot
Dynamics Algorithms, Kluwer, Boston, 1987.
- Ken-ichi Anjyo, Yoshiaki Usami, Tsuneya
Kurihara, A
simple method for extracting the natural beauty of hair, Computer
Graphics (Proceedings of SIGGRAPH 92). 26(2), pp. 111-120, 1992.
- Ronen Barzel, Faking Dynamics
of Ropes and Springs, IEEE Computer Graphics & Applications.
17(3), pp. 31-39, 1997.
- N.Magnenat-Thalmann, S.Hadap, P.Kalra, State
of the Art in Hair Simulation, International Workshop on Human
Modeling and Animation, Seoul, Korea, Korea Computer Graphics Society,
pp. 3-9, June, 2002.
- Sunil Hadap, Nadia Magnenat-Thalmann, Modeling
Dynamic Hair as a Continuum, Computer Graphics Forum, Volume 20,
Issue 3, Eurographics 2001 Proceedings, Manchester, United Kingdom,
September 2001.
- Eric Plante, Marie-Paule Cani, Pierre
Poulin, Capturing
the Complexity of Hair Motion, GMOD numéro 1 volume 64 ,
january 2002.
- Johnny T. Chang, Jingyi Jin, Yizhou Yu, A
Practical Model for Hair Mutual Interactions, ACM SIGGRAPH Symposium
on Computer Animation. pp. 73-80, 2002.
- Tae-Yong Kim, Ulrich Neumann, Interactive
Multiresolution Hair Modeling and Editing, ACM Transactions on
Graphics. 21(3), pp. 620-629, 2002.
- Dinesh K. Pai, STRANDS:
Interactive Simulation of Thin Solids using Cosserat Models,
Computer Graphics Forum. 21(3), pp. 347-352, 2002.
|
Th-Mar
13
|
Attend lecture by Szymon Rusinkiewicz
|
|
Tu-Mar 18 |
Multiresolution deformable modeling:
Adaptive simulation
|
- Class slides (ppt)
- References:
- H. Yserentant, On the
multilevel splitting of finite element spaces, Numer. Math., 49 (1986),
pp. 379--412. (related
pub)
- Yan Zhuang and John Canny, Real-time
Simulation of Physically Realistic Global Deformation, IEEE
Vis'99 Late Breaking Hot Topics. San Francisco, California. October
24-29, 1999.
- Gilles Debunne, Mathieu Desbrun,
Marie-Paule Cani, Alan H. Barr, Dynamic
Real-Time Deformations Using Space & Time Adaptive Sampling,
Proceedings of ACM SIGGRAPH 2001. pp. 31-36, 2001.
- Xunlei Wu, Michael S. Downes, Tolga
Goktekin, Frank Tendick, Adaptive
Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic
Progressive Meshes, Computer Graphics Forum. 20(3), pp. 349-358,
2001.
- Steve Capell, Seth Green, Brian Curless,
Tom Duchamp, Zoran Popović, A
Multiresolution Framework for Dynamic Deformations, ACM SIGGRAPH
Symposium on Computer Animation. pp. 41-48, 2002.
- Eitan Grinspun, Petr Krysl, Peter
Schröder, CHARMS:
A Simple Framework for Adaptive Simulation, ACM Transactions on
Graphics. 21(3), pp. 281-290, 2002.
|
Th-Mar 20 |
No class (SIGGRAPH
committee meeting) |
|
Tu-Mar 25
|
No
class (Spring break)
|
|
Th-Mar
27 |
No
class (Spring break) |
|
Tu-Apr
1
|
Multiresolution deformable modeling:
Data-driven simulation
|
- Class slides (ppt)
- References:
|
Th-Apr
3
|
Fracture
and cutting
|
- References:
- Terzopoulos,
D. and Fleischer, K., Modeling
Inelastic Deformation: Viscoelasticity, Plasticity, Fracture, ACM
SIGGRAPH 88, 269-278, 1988.
- James F. O'Brien , Jessica K. Hodgins, Graphical
Modeling and Animation of Brittle Fracture, Proceedings of the 26th
annual conference on Computer graphics and interactive techniques,
p.137-146, July 1999.
- F. Ganovelli, P. Cignoni, C. Montani, R. Scopigno, Enabling Cuts
on Multiresolution Representation, The Visual Computer. 17(5), pp.
274-286, 2001.
- Andrew Mor, Progressive Cutting
with Minimal New Element Creation of Soft Tissue Models for Interactive
Surgical Simulation, doctoral dissertation, tech. report
CMU-RI-TR-01-29, Robotics Institute, Carnegie Mellon University, 2001.
- James F. O'Brien ,
Adam W. Bargteil , Jessica K. Hodgins, Graphical Modeling
and Animation of Ductile Fracture, ACM Transactions on
Graphics (TOG), v.21 n.3, July 2002.
|
Tu-Apr
8
|
1. Finite Element Method (FEM) details
2. Implicit-Explicit (IMEX)
schemes
|
- References:
- Explicit linear tetrahedral FEM material:
- Implicit-Explicit (IMEX) integration schemes:
- Ascher, Ruuth, Wetton, Implicit-Explicit
Methods for Time-Dependent Partial Differential Equations, SIAM J.
Num. Anal. 32, pp. 797-823, 1995.
- Bernhard Eberhardt, Olaf
Etzmuß, Michael Hauth, Implicit-Explicit
Schemes for Fast Animation with Particle Systems, Computer
Animation and Simulation 2000, Proceedings of the EG Workshop in
Interlaken, 21-22 August, 2000.
- Mathieu Desbrun, Peter
Schröder, Al Barr, Interactive
Animation of Structured Deformable Objects, Graphics Interface '99.
pp. 1-8, 1999.
|
Th-Apr
10
|
Conservation laws
|
|
Tu-Apr
15
|
Conservation laws (cont'd)
|
|
Th-Apr
17
|
1. Semi-Lagrangian integration schemes
2. Smoke simulation
|
- References:
- Staniforth, A., and J. Cote, Semi-Lagrangian integration schemes for
atmospheric models - A review. Mon. Wea. Rev., 119,
2206-2223, 1991.
- Dale R. Durran, Numerical Methods for
Wave Equations in Geophysical Fluid Dynamics, Springer-Verlag, 465
pages, 1999. (See chapter 6)
- Jos Stam, Stable
Fluids, SIGGRAPH 99. pp. 121-128, 1999.
- Fedkiw, R., Stam, J. and Jensen, H.W., Visual
Simulation of Smoke, SIGGRAPH 2001, pp. 23-30, 2001.
|
Tu-Apr
22
|
1. Level sets
2. Fluids and fire simulation
|
- References:
- Stanley J. Osher, Ronald P. Fedkiw, Level
Set Methods and Dynamic Implicit Surfaces, Springer Verlag, 1st
ed., 2002.
- Nick Foster, Ronald Fedkiw, Practical
Animation of Liquids, Proceedings of ACM SIGGRAPH 2001. pp. 23-30,
2001.
- Douglas P. Enright, Stephen R. Marschner,
Ronald P. Fedkiw, Animation
and Rendering of Complex Water Surfaces, ACM Transactions on
Graphics. 21(3), pp. 736-744, 2002.
- Duc Quang Nguyen, Ronald P. Fedkiw,
Henrik Wann Jensen, Physically
Based Modeling and Animation of Fire, ACM Transactions on Graphics.
21(3), pp. 721-728, 2002.
|
Tu-Apr
24 |
Project presentations |
|
Tu-Apr
29
|
No
class (ACM I3D) |
|
Tu-May 6
|
Project
presentations |
|
Fri-May 9
|
Projects Due
|
|
N/A
|
Primer
on numerical linear algebra
|
- References:
- James W. Demmel, Applied
Numerical Linear Algebra, SIAM, 1997. (Chapter 6: Iterative Methods for
Linear Systems)
- William L. Briggs, Van Emden
Henson, Steve F. McCormick, A
Multigrid Tutorial, SIAM, 2000. (See tutorial
slides)
|